8 min read  ·  Content aligned with AAP, WHO & NHS guidance
By the Kids Screen Time Calculator editorial team
Published 1 October 2026  ·  Last reviewed 1 October 2026  ·  How we review content

How to Choose Educational Apps and Shows That Actually Teach

App stores list hundreds of thousands of apps in their education categories, and most of them carry the word "learning" somewhere in the description. Very few have been tested with children. The good news is that learning scientists have described what makes an app genuinely educational, and parents can apply the same test in a few minutes.

An app is not educational because it shows letters and numbers. It is educational if it makes a child think actively, stay focused on the learning, connect it to real life, and ideally talk about it with someone else.

The "four pillars" test

In 2015, a team of developmental psychologists led by Kathy Hirsh-Pasek reviewed decades of research on how children learn and proposed four features that make an app educational. They are a useful checklist for any app or show.

1. Active: does it make your child think?

Tapping and swiping is not the same as thinking. A good app asks the child to make choices, solve a problem, predict what happens next or build something. If the child can "win" by tapping randomly, it is not active in the way that matters.

2. Engaged: does it keep attention on the learning?

Many apps are full of sound effects, animations and rewards that pull attention away from the content. Research on e-books for young children has found that heavy "bells and whistles" can reduce story comprehension. Look for apps where the fun is the learning itself, not a distraction from it.

3. Meaningful: does it connect to your child's world?

Rote drills of isolated facts tend to stay inside the app. Learning sticks better when it links to things the child already knows, such as counting real objects, telling stories about their own day, or exploring animals they have seen.

4. Socially interactive: does it involve other people?

Children learn more when they talk about what they are doing. Apps designed to be used with a parent, or that prompt a child to explain their thinking, tend to be more valuable than ones built for silent solo use.

Red flags: design that works against children

Researchers who analyzed popular apps for young children found that many contained advertising and design features meant to extend play or prompt purchases. These are worth watching for:

What good educational content looks like by age

Ages 2 to 5

Slow-paced shows with a clear educational goal, interactive picture-book apps that read aloud without too many animations, and simple open-ended creative apps such as drawing or building. Co-viewing matters most at this age.

Ages 6 to 9

Apps that practice skills at the right level and adapt as the child improves, such as reading and math practice, plus creative tools for making music, stop-motion films or simple code. Look for apps that show progress to parents.

Ages 10 and up

Children can benefit from more open tools: coding platforms, language apps, documentaries, research for school projects and creative software. At this age, the question shifts from "is this app educational" to "is my child creating and learning, or mostly consuming".

A quick five-minute review before you download

  1. Read the description and look for who designed it. Involvement of educators or child development experts is a good sign.
  2. Check for ads and in-app purchases in the store listing.
  3. Play it yourself for five minutes. Could you win by tapping at random?
  4. Watch your child use it for the first session and ask them to explain what they are doing.
  5. Check independent reviews from organizations that rate children's media, which often comment on learning value and advertising.

Does educational screen time "count"?

For children under five, the AAP's one-hour guidance applies to all screen media, including educational content. For older children, the AAP focuses less on a single number and more on making sure screens do not displace sleep, physical activity, homework and family time. Educational content is a better use of screen time, but it still uses time, and an hour of a well-designed app does not replace an hour of play, reading a paper book or being outside.

Common questions

Are educational apps better than books for young children?

Generally no. Shared reading of a printed book with a parent produces more conversation and better comprehension in young children than most digital formats. Apps can complement books, not replace them.

How can I tell if an app has ads before downloading it?

App store listings usually state "Contains ads" and "In-app purchases" near the install button. Children's apps without either are a good starting point.

Sources for this article

See our full citation list on the Sources & Research page. This article was written and reviewed following our editorial standards. It is general information, not medical advice for your child.

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